Image
EAN-139780744011036   EAN-13 barcode 9780744011036
Product NameStar Ocean: The Last Hope Signature Series Guide (Bradygames Signature Guides)
LanguageEnglish
CategoryBook / Magazine / Publication
Amazon.comA Buy on Amazon ~ 0744011035
SKU504201788
Price New54.91 US Dollars    (curriencies)
Price Used8.71 US Dollars    (curriencies)
Width0.66 inches    (convert)
Height10.8 inches    (convert)
Length8.32 inches    (convert)
Weight36.64 ounces    (convert)
AuthorBradygames
Page Count319
BindingPaperback
Published02/26/2009
FeaturesUsed Book in Good Condition
Long DescriptionNew Heroes Launch into the Great Star Ocean Edge Maverick and his friend Remi Saionji have volunteered for the maiden voyage of the SRF (Space Reconnaissance Force) in order to journey into the vast universe and save humanity from the brink of extinction. Together, with the help of their new found comrades, they must explore the reaches of space to deal with an unprecedented threat. Are they the last hope for humanity?   Comprehensive Walkthrough: Your complete guide to the universe of Star Ocean: The Last Hope featuring item locations, puzzle solutions, quest objectives, and crafting information.   Full Side Quest and Private Action Coverage: Get the most out of your game and achieve the best endings with our in-depth coverage of all of the side quests and Private Actions.   Tactics for Skill and Symbol Use: Show courage and strength in the face of the enemy with our battle proven tips. Exploit the weaknesses of your enemies, choose the most damaging skills for combination attacks, and tweak the AI settings of your comrades to create an unstoppable force.   Item Creation Tables, Bestiary, and More!   Exclusive 2-Sided Foldout Poster   Platform: Xbox 360Genre: Role-Playing Game
Similar Items9780744010763: THE LAST REMNANT Signature Series Guide (Bradygames Signature Guides)
9780744010718: STAR OCEAN: First Departure Official Strategy Guide (Official Strategy Guides (Bradygames))
9780744010367: Infinite Undiscovery Signature Series Guide (Bradygames Signature Guides)
0662248909141: Star Ocean: The Last Hope International
0662248908281: Star Ocean: The Last Hope
9780744003901: Star Ocean(Tm) Till The End Of Time(Tm) Official Strategy Guide
9780595132775: Final Fantasy Xiii-2: The Complete Official Guide
9780307894205: Final Fantasy Xiii-2: The Complete Official Guide
9780452252684: Final Fantasy Xiii: Complete Official Guide - Standard Edition
9780307468376: Final Fantasy Xiii: Complete Official Guide - Standard Edition
View 13 more similar items
Created03-17-2013 3:40:29am
Modified05-01-2020 12:25:07am
MD54de351c93c87bfa928bbe22e2fb0f2c7
SHA25640b983e63630669249089e02849e64e9318df48f41bb7ce49ab21828dc6488c8
Search Googleby EAN or by Title
Query Time0.0192680

Article of interest

You may have a need for your application to work with our databse. There are many steps in creating an application and the needs of each application can be very different. But the basic data movement contept is pretty much the same in every case.

First of all, your application shouldn't rely on our server. This might seem like a quick way to get your application up and running with little cost but in the end, your app will suffer because it will have to share computing time with every other app that is trying to access our data and network bandwidth. And if we change the way our data is delivered, you would have to re-deploy new copies of your app to every machine.

You should always have your application communicate with your own server. This way you control the format of the communication between your app and the data. And if we need to change our data format, you only need to make the change in the module between your server and our server. Your users running your app won't see any impact or loss of service while changes are made to the communication between your server and our server.

Application Data Diagram

This diagram demonstrates the basic data flow concept. Each device running your application would make requests (red) for data against your server. Your server would talk do your own database to find the needed information and return that information to the requesting devices. When you don't have the data in your database, your server makes a connection to our server requesting the needed information. Our server performs a lookup in our database and if we have the data we return it to your server.

Once you receive the data from our server, you need to store a copy in your database for the next time it is needed by your users. You also need to return the data to the requesting devices just as you would if you found the data in your database in the first place. Except for a slight delay in getting the data, your user shouldn't see any difference beween getting the data directly from your database or getting it from our database.

The odds are, if one user requests a peice of information from your server, another user will request that same information soon after. This is why you need to keep a copy of the data once you query it from our database. You don't want every user to encounter a delay when requesting the same bit of information.

If you are creating your application and database from scratch, there are a few ways to get started. The basic concept that we suggest is the lowest cost and most effective method that we have seen so far. Here are the basic steps you should follow...

 

  1. Create your own database with the information you want to track (few records are needed)
  2. Create your server aplication to control data flow on your system
  3. Create the interface between your server and ours using the data feed process. This can be done for FREE while you are developing. Once you go into production you MAY need to pay a fee to maintain fast data access. But if you feed data back to us you may be able to continue using the free feed. It depends on your actual need.
  4. Build your user application. This can be a phone app or something that is run from computers. Your user app is completly in your control and will talk to your server not ours.
  5. Test your app well. Make sure that when your server can't find the data in your database that it communicates with ours to get the answer.
  6. When your basic testing is done, you should load your database with an initial data load. You can get this data from our download page for a reasonable fee.
  7. Test some more!
  8. Release your app to the world and watch it go.

Althought the details involved in building your application and server and database are going to be different than what others might see, the basic concepts and steps will be similar as outlined here.

We have seen several app developers follow these basic steps with great success. We have also seen a few app developers try to take short cuts only to see their apps fail or strugle.

The key to a successful app is performance and easy maintenance. By creating your own server and keeping your own database you will have control over those aspects. It is much easier to set your application and communication structure up correctly from the start than it is to go back and rebuild it later.

Hopefully, this outline has been of value to you. Take some time to look around the rest of our site, check out our sample data and the data feed pages. Look at our statistics page. And if you still have questions, you are always welcome to ask.

 

Close

Search

Close

Share