Image | |
EAN-13 | 0711719442127 |
UPC-A | 711719442127 |
Product Name | Star Ocean: The Second Story |
Language | English |
Category | Electronics / Photography: Computer/Console Game |
Short Description | Playstation |
Amazon.com | Buy on Amazon ~ B00000K39I |
SKU | AODS71171944212PS |
Price New | 89.95 US Dollars (curriencies) |
Price Used | 20.72 US Dollars (curriencies) |
Author | Unknown |
Binding | Cd-Rom |
Published | 01/17/1999 |
Long Description | Star Ocean: The Second Story is the 32-bit follow-up to Enix's original Super Famicom title, Star Ocean, a game that was released in the dying days of the system and did not receive the success it was due. A departure from the first game, Second Story, like most RPGs, offers you a fresh set of characters to play as. At the start of the game you select one of two characters: Crawd or Rena, and where the story begins depends on whom you choose. Your choice only affects the direction of the storyline, since the two of you ultimately meet up anyway and progress together through the game. As the story advances, you'll meet up with other key characters, whom you can also add to your party. Marking Enix's first major RPG undertaking in the next-generation wars, Star Ocean: Second Story is a decidedly conservative attempt to refine rather than reinvent, and it shows. Second Story is 16-bit in nature but 32-bit in execution and is a conservative step forward in RPG gaming, coming across like a combination of Grandia and Saga Frontier. The backgrounds in the game are prerendered, like Saga Frontier, while the characters are sprite-based. Unlike in Saga Frontier, the citizens of Star Ocean blend well with their environments. Little touches like seeing your reflection on smooth surfaces like water, or seeing your characters darken whenever they walk through a shady area are very cool. Other details, like birds flying across the screen, are also very realistic and must be seen to be fully appreciated. Although tri-Ace is the developer responsible for the creation of Star Ocean: SS, it should be noted that the company was assisted in this project by Japanese CG house Links. Links may not sound familiar, but its works speak for itself. The company was responsible for much of the CG rendering in Final Fantasy VII and for creating the CG intros in all three Shining Force III games. Links' assistance is evident in Star Ocean's gorgeous opening movie, as well in the pr |
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Created | 07-01-2006 |
Modified | 09-22-2017 5:30:41pm |
MD5 | f8b864f85ecc99c1ed86c8f948656393 |
SHA256 | 84df8558ad0b30e0a84833e54f2178a7983748a3836d6af21f25cb0d295f25b2 |
Search Google | by EAN or by Title |
Query Time | 0.0182600 |
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