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EAN-130662248908243   EAN-13 barcode 0662248908243
UPC-A662248908243   UPC-A barcode 662248908243
Product NameChrono Trigger
LanguageEnglish
CategoryElectronics / Photography: Computer/Console Game
Short DescriptionHeight:0.25 inches / Length:5 inches / Weight:0.27 pounds / Width:5.5 inches
Amazon.comA Buy on Amazon ~ B001E27DLM
SKU827307783593
Model662248908243
Price New44.86 US Dollars    (curriencies)
Price Used29.36 US Dollars    (curriencies)
ArtistArtist Not Provided
Genrerole-playing-game-genre
Width5.5 inches    (convert)
Height0.25 inches    (convert)
Length5 inches    (convert)
Weight25 hundredths pounds    (convert)
BindingVideo Game
Published11/26/2008
FeaturesAfter 13 years, the role playing game of the ages returns with Chrono Trigger for the Nintendo DS, Crono, meets an adventurous girl named Marle, and accidentally travels back in time 400 years, Past, present, and future worlds collide as Crono tries to save the planet, Revised version of the groundbreaking Active Time Battle (ATB) System delivers exhilarating combat, Special Tech skills and powerful combos, known as Dual and Triple Techs, encourages strategic battle plans
Long DescriptionAfter 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS's dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform. After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. View larger. Gameplay is enhanced with Nintendo DS's dual-screen, stylus controls, and a host of great new features. View larger. And so the Story Goes. . . Through a chance encounter amid the festivities of Guardia's Millenial Fair in Leene Square, the young hero, Crono, meets an adventurous girl named Marle. The two decide to explore the fair together and soon find themselves at an exhibition of the Telepod -- the latest invention by Crono's long-time friend, Lucca. Marle, fearless and brimming with curiosity, volunteers to assist in a demo. However, an unanticipated malfunction sends her hurtling through a rift in the dimensions. Taking hold of the girls pendant just before she's whisked away, Explore the past -- Prehistory, Antiquity, and the Middle Ages -- Present, Future, and even the End of Time. View larger. This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. View larger. Crono bravely follows in pursuit, but the world into which he emerges is one of four centuries ago. In Chrono Trigger prepare yourself to journey into the forgotten past, distant future, and even to the very End of Time. The Worlds of Past, Present and Future In Chrono Trigger you'll journey back to Prehistory (65,000,000 B.C.) where humans and reptiles battle to wipe each other from existence. Antiquity (12,000 B.C.) is an age where the world is divided between people whose continent is buried in snow, and the magical kingdom of Zeal, a highly advanced civilization. The Middle Ages (600 A.D.) is an era of swords and sorcery, a dark time when the armies of Fiendlord rule over the land. The Present (1000 A.D.) is the time period in which Crono, Lucca and Marle live. It is a bright and peaceful age. However, in the Future (2300 A.D.), an era of despair has taken hold with rogue machines ruling the world. After the day of the apocalypse in 1999 A.D., the prosperous civilization of humanity crumbled and the remaining people struggle to stay alive. And, finally, there remains the End of Time -- a place with no era to call its own. This confluence of time's streams transcends spatiotemporal boundaries. It is here at the gravitational center for all temporal flotsam that Spekkio -- the Master of War -- serves as your guide on time's treacherous roads. Battle Systems and gameplay This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. Chrono Trigger features exhilarating combat in which the clock is constantly ticking. Characters must first wait as the ATB gauges charge, and then perform an action. This makes strategic timing a crucial element in your battle plan. In addition to standard attacks, each character has an array of special Tech skills and powerful combos known as Dual and Triple Techs. Cooperate with other characters to unleash over 50 unique and devastating moves! Chrono Trigger utilizes great story-telling, interesting characters, action-packed gameplay, and the unique controls of the Nintendo DS to deliver a fun and well-rounded role-playing game on a portable platform.
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Created05-22-2010
Modified04-29-2020 9:56:08pm
MD5efe445697ea84d0311b592994c20bc27
SHA256c6a7c4049733d548b94044aa3509bac3d3888a2b25800a30e0179d61ceda6fb7
Search Googleby EAN or by Title
Query Time0.0403891

Article of interest

With version 3.2 comes a new way to handle product images. This should give you more control over the images you display.

Prior to version 3.2, you simply had to check for the existance of the product>image property. If it existed and was not blank, you could safely display the image. 

Starting with version 3.2, you may want to check one more field before you display the product image. Many API users wanted access to the pending images. The only reasonable way to do this was to add a new property named product>hasImage which can be one of four values.

If you are displaying the product images to your users and you DO NOT want to display pending images that have not been checked, you should only display the image if product>hasImage=Yes. If you want to show production and pending images, you can simply check the product>image property if you like. We suggest using product>hasImage as your main check and only display the image if it meets your needs. Here are samples of the JSON structure.

The property product>hasImage will always be regurned even if you specified a list of properties in the "get" string that does not include the image property. The main reason for this is that it is possible to calculate the image path on your side thereby saving the bandwidth of returning the image path.

If you want to calculate the path to the image on your end instead of requesting it from us, you can do this in two ways. 

  1. If product>hasImage=Pending then simply use the path https://eandata.com/image/pending/{13_digit_EAN}.jpg
  2. If product>hasImage=Yes then it gets a little more tricky. We split the images into subfolders because there are so many of them. To calculate the path start with the 13 digit EAN and split it up like this: https://eandata.com/image/product/{1st_3_digits}/{2nd_3_digits}/{3rd_3_digits}/{13_digit_EAN}.jpg

This should make interacting with product and pending images much easier for you. Look at the example JSON shown above for working exmples of image paths.

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