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EAN-130454967406410   EAN-13 barcode 0454967406410
UPC-A454967406410   UPC-A barcode 454967406410
Product NamePokemon HeartGold Version
LanguageEnglish
CategoryElectronics / Photography: Computer/Console Game
Amazon.comA Buy on Amazon ~ B0038MVFYC
Model45496740641
Price New298.95 US Dollars    (curriencies)
Price Used72.95 US Dollars    (curriencies)
Width5.51 inches    (convert)
Height1.5 inches    (convert)
Length5.39 inches    (convert)
Weight1.44 ounces    (convert)
BindingVideo Game
Published02/28/2010
FeaturesYou become a Pokemon Trainer, traveling from town to town across the Johto region on an adventure to catch, train and battle Pokemon, You can take your favorite Pokemon with you wherever you go using the new Pokewalker accessory; wirelessly transfer a Pokemon to the Pokewalker and walk your Pokemon through virtual routes as you walk around in real life. By walking, you earn Watts that can be used to encounter and catch wild Pok mon or search for hidden items; the Pokemon in the Pokewalker will gain experience points as you walk, and can even go up one level when Pokemon is transferred back into the game; you can also wireles, For the first time, any Pokemon can follow you on your journey outside of the PokeBall; your favorite Pokemon can always be at your side, With a wireless broadband connection, you can interact with your friends who have either the Pokemon HeartGold or SoulSilver Version game to trade or battle Pokemon via the Nintendo Wi-Fi Connection service; you can also battle and trade with others via a local wireless connection, An internal clock keeps track of the time of day and the day of the week; some special events will only happen on certain days or at certain times of day
Long DescriptionPokémon HeartGold Version and Pokémon SoulSilver Version return players to the scenic Johto region first introduced in the beloved original Pokémon Gold and Pokémon Silver games nearly a decade ago. The richly detailed adventure of Pokémon Gold and Pokémon Silver is now enhanced for the Nintendo DS and Nintendo DSi systems with updated graphics and sound, as well as new touch-screen features and a host of surprises. Pokémon HeartGold Version and Pokémon SoulSilver Version bring dozens of Pokémon characters back into the limelight for a new Pokémon generation - and longtime fans - to catch, train and battle. The Pokéwalker Included: The Pokéwalker is a special pedometer that you carry with you that lets you take Pokémon fun wherever you go! You can transfer a Pokémon onto the Pokéwalker accessory using an infrared connection between the Pokéwalker and your Game Card. Then as you Stroll around with your Pokémon, it’ll earn Experience Points to gain a level. And you can even find items and special Pokémon while you’re on the go! The Pokéwalker is small enough that you can keep it in your pocket and take wherever you go. It also has a clip to hook it on your belt, and a hole for attaching a strap. It’s never been easier to take Pokémon with you! Pokéwalker The Pokéwalker counts the number of steps you take as you walk around. The more steps you take, the more Watts you earn, which you can spend to find items and Pokémon! When you transfer a Pokémon from your game into your Pokéwalker, you can select which Route you’d like to take your Pokémon along. Depending on which Route you take (such as in a grassland or by the sea), you’ll encounter different wild Pokémon and find remarkable items. When you first begin your journeys with the Pokéwalker, the list of Routes you can select from is short. But, the more you take a Stroll with your Pokémon, the more Routes will appear and the more Pokémon and items you’ll be able to get! Catch Wild Pokémon! After you’ve collected some Watts by going on a Stroll with your Pokémon, spend some of them to use the Poké Radar to catch wild Pokémon! If you see tall grass rustling after you use the Poké Radar, you know you’ve found a Pokémon. You have three options in the battle. You can attack, evade, or catch the wild Pokémon. By attacking, you can wear down the wild Pokémon to make it easier to catch. If you choose to evade when the wild Pokémon attacks, you’ll perform a counterattack! And when you think the timing is right, throw a Poké Ball to catch the Wild Pokémon. You can keep up to three caught Pokémon in your Pokéwalker at a time. If you catch a fourth Pokémon, you must choose one of them to set free. Find Items! Use the Pokéwalker’s Dowsing Machine to help find items. Like the Poké Radar, you use the Watts you earned while walking to use the Dowsing Machine. Some of the items you can find are quite uncommon! When you use the Dowsing Machine, you’ll see six patches of tall grass, and one of them has a hidden item in it. You have only two chances to discover the item! Some of the items you can get are really hard to find and very valuable, so keep hunting! Time to Transfer! Once you’ve found Pokémon and items using your Pokéwalker, you can send them back to your Pokémon game. You can only keep up to three Pokémon and three items in your Pokéwalker at a time, so be sure to send them to your game when your inventory fills up! Remember, if you catch a fourth Pokémon in your Pokéwalker, you’ll have to swap out one of the three Pokémon you’ve already caught. The Pokéwalker Journal After your Pokémon has spent some time in your Pokéwalker, you can get a recap in the Pokéwalker Journal. The journal tells of all the places the Pokémon has been and the things it has found while traveling inside your Pokéwalker! For example, if you catch a particular Pokémon while out on a Stroll, your Pokéwalker Journal will make note of it. It will also keep track of how your Pokémon has behaved while inside your Pokéwalker! Pokéwalkers Communicate with Each Other! The Pokéwalkers don’t communicate only with Game Cards—they can also communicate with each other! When you connect Pokéwalkers with a friend, you’ll both receive an item as a gift! You can connect two Pokéwalkers via infrared signal by pointing them at each other. When you do so, both players will receive an item! You can receive up to ten items by connecting to your friends, but you can get only one gift per person, per day.
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Created11-15-2016 2:09:33am
Modified04-29-2020 7:59:35pm
MD5035bbff0c52dde101a75e0fb7bc59a26
SHA2568464ff2a87fa51a01434d5d6dd649c0d5cc62a10e6a6623ca8db56a4c0fa6549
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An article of interest

The Main EANData blog

Interleave 2 of 5 Barcode

Interleaved 2 of 5 (ITF) barcode is a widely used linear barcode symbology primarily utilized in warehousing, transportation, and logistics applications for encoding numeric data. Unlike other barcode types, ITF encodes pairs of digits into bars and spaces, with each pair representing one character. This interleaving of digits enables ITF barcodes to achieve high data density, making them efficient for encoding large amounts of numeric information, such as product identification numbers and batch codes. ITF barcodes typically consist of narrow and wide bars, with each pair of bars representing one digit, making them easy to print and read with standard barcode scanners.

One of the key advantages of Interleaved 2 of 5 barcodes is their simplicity and efficiency in encoding numeric data. With its high data density and compact size, ITF barcodes are well-suited for applications where space on labels or packaging is limited. Additionally, ITF barcodes require only narrow and wide bars, making them easy to print using standard barcode printing equipment. This simplicity in design and printing contributes to cost-effectiveness and ease of implementation for businesses seeking to incorporate barcode technology into their operations.

Another notable feature of Interleaved 2 of 5 barcodes is their suitability for high-speed scanning environments. Because ITF barcodes encode numeric data directly, without the need for additional character encoding schemes, they can be rapidly scanned and decoded by barcode scanners. This makes ITF barcodes ideal for use in industries such as retail, manufacturing, and distribution, where rapid and accurate data capture is essential for efficient operations. Overall, Interleaved 2 of 5 barcodes offer a balance of simplicity, efficiency, and reliability, making them a popular choice for a wide range of numeric data encoding applications.

The interleave symbology stores digits in 2 sets of 5 stripes alternating black and white. Each set encodes a digit and these digits are interleaved together. One digit is made from the black stripes and one from the white stripes. Thus the name... Interleave 2 of 5.

Interleave 2 of 5 barcode

Each stripe in the symbol is either black or white and each of those can be narrow or wide. A wide stripe is 2 or 3 times as thick as a narrow stripe. This ratio must be consistant throughout the symbol. This means if your wide stripes start out 2 times as wide as a narrow, they must always be 2 times as wide throughout the entire symbol. You can't have some wide stripes 2 times and others 3 times as wide as a narrow stripe.

Each wide stripe has a value based on its position. The sum of these values determines which digit is represented. Every number is made up of 2 wide and 3 narrow stripes so the digit zero has a mnemonic value of 11 (eleven). This seems odd until you look at the chart below. You will see that to have a value of zero would otherwise require a single wide stripe and this would be a bigger problem than switching a mnemonic value of 11 into the digit 0 (zero).

Weight 1 2 4 7 0 Mnemonic
Digit black or white width (using weight)
0 n n W W n 4+7 (force 0)
1 W n n n W 1+0
2 n W n n W 2+0
3 W W n n n 1+2
4 n n W n W 4+0
5 W n W n n 1+4
6 n W W n n 2+4
7 n n n W W 7+0
8 W n n W n 1+7
9 n W n W n 2+7

Interleave 2 of 5 can only encode even numbers of digits. In many cases, the last digit is used as the check digit and this is calculated in the same way that UPC or EAN check digits are calculated. Often, this final digit is not displayed under the barcode because it is not part of the original number. In these case where the check digit is part of the encoded number, there are an ODD number of usable digits plus the check digit. When a check digit is not used, all of the digits are significant. There is nothing in the barcode to identify if the last digit is being used as a check digit or not. You must know this based on your application. In the event you need to encode an odd number of digits without the check digit (or an even number plus the check digit) a leading zero is added to the number to cause the end result to be an even number of digits total. The barcode also starts with a start marker made up of 4 narrow lines (black white black white) and stop mark is always located at the end also which is one wide stripe and two narrow stripes (black white black).

In our example image below, the start and stop marks are identified in yellow. The digits pairs are identified by the blue and green stripes. We are using a check digit in our example and although it doesn't show in the actual barcode (shown above), we have marked it in red in the sample below so you can see where it is being calculated in. For the example, the check digit works out to be the number 5.

image

Interleave 2 of 5 is prone to have partial scans. If the scanner is allowed to slip off the top or bottom of the barcode, trailing digits could be missed and the scanner could think that it has done its job. There are a couple solutions for this problem.

  1. Use a check digit as we have done in our examples. The application that makes use of the scanned numbers would also calculate the check digit and if it doesn't match what is expected the entire number is discarded. Using our example 1, 2, 3 ... 8, 9 give us a check digit of 5. So if only the first 5 digits scan properly, the program would use 1, 2, 3 and 4 to calculate a check digit which should be 8. Because the 5th digit of our example is 5 not 8 we know we didn't get the entire number so we discard it all.
  2. You could always use a fixed number of digits and left pad with zero. Then you application could check the length of the entire number including leading zeros and if it isn't what you are expecting, again you discard the entire number.
  3. Lastly would be to use guide bars on the top and bottom of the barcode. The guide bars must touch the top and bottom of each stripe and run straight accross in the scanning direction. These bars must also be at least 3 times wider than a narrow bar to make sure they aren't mistaken for an actual bar. If the scanner slips off the top or bottom of the symbol, these bars prevent a valid scan. There is an example shown below.

image

If you are interested in creating your own free Interleave 2 of 5 barcodes, you can visit our barcode page and make them and save them for your use.