Image | ![]() |
EAN-13 | 0083717241065 ![]() |
UPC-A | 083717241065 ![]() |
Product Name | Castlevania: Dawn Of Sorrow |
Category | Electronics / Photography: Computer/Console Game |
Short Description | Height:0.75 inches / Length:4.75 inches / Weight:0.19 pounds / Width:5.25 inches |
Amazon.com | ![]() |
Model | 083717241065 |
Price New | 39.99 US Dollars (curriencies) |
Price Used | 25.90 US Dollars (curriencies) |
Artist | Artist Not Provided |
Genre | role-playing-game-genre |
Width | 5.25 inches (convert) |
Height | 0.75 inches (convert) |
Length | 4.75 inches (convert) |
Weight | 20 hundredths pounds (convert) |
Binding | Video Game |
Features | Interact with Castlevania by defeating evil spirits with the Magic Seal system, which utilizes Nintendo DS' touch screen Exchange or trade acquired souls with other players via the DS wireless connection Continues the storyline that first emerged in the critically acclaimed Castlevania - Aria of Sorrow for Nintendo GameBoy Advance Introduces a variety of memorable new characters that help drive an exciting and dramatic storyline Includes stunning graphics and special effects, as well as an all-new incredibly moving musical score |
Long Description | In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy's home base, a towering replica of Dracula's castle that is teaming with monstrous creatures. Created by award-winning producer Koji Igarashi and the creative team behind the critically acclaimed Castlevania - Aria of Sorrow |
Similar Items | 0663360560135: Castlevania - Portrait Of Ruin + 20th Anniversay Pack 0662248908298: Chrono Trigger 0662248908243: Chrono Trigger 0662248908069: Final Fantasy Tactics A2: Grimoire Of The Rift 0662248908014: The World Ends With You 0083717500711: Castlevania Double Pack: Aria of Sorrow / Harmony of Dissonance 0083717500322: Castlevania: Aria Of Sorrow 0083717500018: Castlevania: Circle Of The Moon 0083717400776: Castlevania Judgment 0083717242123: Castlevania: Lords of Shadow Mirror Fate - Nintendo 3DS 0083717241553: Castlevania : Order Of Ecclesia For Nintendo Ds 0083717241126: Castlevania: Portrait Of Ruin 0018946010526: Ninja Gaiden Dragon Sword 0013388320202: Mega Man Zero Collection 0013388320110: Mega Man Zx: Advent |
Created | 07-01-2006 |
Modified | 04-29-2020 9:16:22am |
MD5 | fdc961866c2d3aca71a09883598df308 |
SHA256 | 0b96a9ddf073d541d13263d7b0acf48b96b9b022bc86bdecd3361e5c3ed569b3 |
Search Google | by EAN or by Title |
Query Time | 0.0441191 |
Article of interest
This symbology was developed by the MSI Data Corporation and is based on the Plessey Code symbology. MSI is most often used in warehouses and inventory control.
This is a continuous non-self-checking symbology meaning it has no predetermined length and there is no validation built into the barcode itself. If you want to validate the data stored in the barcode, you would need to use a check digit. Mod 10 is the most common check digit used with MSI but you can also use mod 1010 or mod 1110. It is allowed but generally not a good idea to omit the check digit all together.
There is a start marker which is represented by three binary digits 110 (where 1 is black and 0 is white). There is also a stop marker which is represented by four binary digits 1001. The remaining markers represent the numeric digits 0-9 (no text or special characters) and each digit is represented by twelve binary digits. Below is a table that describes all of the possible markers. The start and stop markers are the main difference between MSI and Plessey. That and the fact that MSI only covers digits 0-9. You can read these stripes as a binary values where 110 is binary 1 and 100 is binary 0. The stop marker simply has an extra bit on the end.
Character | Stripe Bits | Binary Value |
START | 110 | 1 |
0 | 100100100100 | 0000 |
1 | 100100100110 | 0001 |
2 | 100100110100 | 0010 |
3 | 100100110110 | 0011 |
4 | 100110100100 | 0100 |
5 | 100110100110 | 0101 |
6 | 100110110100 | 0110 |
7 | 100110110110 | 0111 |
8 | 110100100100 | 1000 |
9 | 110100100110 | 1001 |
STOP | 1001 | 0 + extra stripe |
To create a graphical barcode using this process, you can simply string together a series of 1 and 0 graphic images once you have calculated what your barcode should look like using the table shown above. You can view the source code of this page if you want to see how we created the example shown below.
Code | [start]375[stop] |
Bits: | 110 100100110110 100110110110 100110100110 1001 |
Graphic: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This is just an example of one way to perform the graphic encoding. It is often easier to just draw the lines instead of tacking together individual images. If you would like to create free MSI barcodes, please visit our barcode generator page. You can save the images you make and use them as needed.